The reason for this is that the Q2 rune does the most damage (outdamages Q3 extra hit), the W5 rune increases the animation speed of W (increases DPS), and similarly the E4 rune also increases animation speed. The best runes for dark daggers is the Split rune (2nd rune, or Q2) for the Q skill, the Precise rune (5th rune, or W5) for the W skill, and the Summon Killer rune (4th rune, or E4) for the E skill. For 99.9% of players, dark daggers should be used at all times. How one acquires gold in GW is through the strength of their attacks on the mimics, where the more damage one does, the more gold one gains.Īs GW requires the highest DPS setup to maximize gold, and with the mimics being light-element, the dark daggers (Infinity Edge) are the preferred (almost necessary) artifact to use.Ĭircumstantial evidence shows the scythe can boost dmg/gold gain for party members, but that is relevant to very few people. Discord also has a LFG chat to find GW partners.Īs for Golden Woods itself, it contains light-element mimic chests that must be attacked and defeated within the time limit of 60 seconds. Usually there will be continuous GW action for 1-2 hours after the daily reset, and if not, one can always use advertise or ask in chat. Again, never run solo GW.įor a complete newbie who just started and doesn't have any historical record of GW, wait until the daily reset time of 0800 UTC -05:00. For example, if your highest GW record is 1 trillion, your sweeps will give you 800 billion, while a solo GW might only get 300-400 billion. Sweep is a straight exchange of common stones for gold, where it multiplies one's highest gained total in their GW history by a factor of 0.8 (80%), and uses that as the exchange value. A duo GW can obtain 2x the gold, while a full party is ~3x. Golden Woods is a dungeon that lasts 60 seconds, only the player can enter (no mercs), and can be run solo, with a party, or be swept.ĭO NOT run a GW solo. For anyone who wants the arithmetic on this, see this chart Gold reduction is permanent, and essentially, the gold ore/common stone costs scale linearly, while the effectiveness of gold reduction scales exponentially. The reason for this is that common stones are much better used as currency to raise gold reduction (this can be found in the cost management pane of the hourglass). This makes it more appealing for even beginners who otherwise couldn't afford to spend those stones. The advent of the daily one-time bonus for GW, which triples the gold obtained in 1 GW run provided that the condition of the highest level reached differential between any two party members is >1500 (greater than 1500), means the first GW run each day only costs 8/3 (2.67) common stones. Different for everyone, but usually, people start getting stuck on bosses in the 1200-1500 range. Nowadays, it is generally recommended to start running Golden Woods (GW) after hitting a hard wall with no recourse. Previously, prevailing wisdom held that Golden Woods should not be run until one reaches level ~2500. Ongar also consistently outdamages chieko by a good amount therefor i'd rate ongar S tier and ophellia high A tier or low A+. Ongar also comes with a great buff (better than ophellias), pairing both ongar and ophellia together isn't worth it as the increase in performance is barely noticeable. Ongars damage is nearly the same as draculis and consistently better than ophellias in both PvE in PvP, even easily outdamages chieko in PvE. I've had bm5 ongar and ophellia since the day they both released. This is MY opinion, i'd rate Jesker an A+ tier tank, mitch A tier similar or slighty better than oubrecht, and rayne probably below B+ tier. mercenaries not listed are below B+, do not let the tierlist scare you as every mercenary in the game is viable!.
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